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PC Gamer (Italian) 26
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PC Gamer IT CD 26 1-2.iso
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CHASM
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CHASM.PAK
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CSM.BIN
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RESOURCE.01
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Text File
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1997-08-22
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5KB
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205 lines
#name=Power Station
#sky=sky.cel
#cdtrack=1
#newsounds
80: = smove1.wav
81: = deskform.wav
82: = 8opendor.wav
83: = door_mov.wav v:96
#end
#ambients
00: = 8_amb1.wav v:64
01: = beat.wav v:64
02: = 8vib_mix.wav v:0
03: = 8ambchor.wav v:64
04: = mix_rain.wav v:40 b:0
05: = 8_amb2.wav v:64
06: = 8_amb2.wav v:32
07: = 8window.wav v:96
08: = wrain.wav v:64
09: = flys8.wav v:64
10: = paper8.wav v:80
11: = 8vibro.wav v:64
12: = mix_rain.wav v:24
13: = 8vib_mix.wav v:96
14: = 8siren.wav v:80
15: = 8lamp3.wav v:24
16: = 8water2.wav v:84 b:8
17: = 8w1.wav v:64
#end
[GoRad Shad BObj BMPz AC Blw BLmt SFX BSfx "FileName" "Animation"]
#newobjects
26 1 -2 0 0 0 0 0 0 box~.3o
0 0 -1 0 0 0 0 0 0 rain2.3o rain2.ani
64 0 -1 0 0 0 0 10 0 table1.3o table1.ani
96 0 -1 0 0 0 0 0 0 table2.3o table2.ani
48 0 -1 0 0 0 0 0 0 chair.3o
32 0 -1 0 0 3 10 9 70 lamp1f.3o lamp1f.ani
0 0 -1 0 0 0 0 0 0 lamp1d.3o
32 0 -1 135 0 3 10 5 70 spot1.3o
32 0 -1 0 0 0 0 0 0 spot1d.3o
144 0 -1 0 0 3 10 7 68 window.3o window.ani
144 0 -1 0 0 0 0 7 0 windowd.3o windowd.ani
128 0 -1 0 254 0 0 0 0 balk01.3o
128 0 -1 128 0 1003 10 8 69 window1.3o
0 0 -1 0 0 0 0 4 0 window1d.3o window1d.ani
32 0 -1 110 0 3 10 0 68 lamp3.3o lamp3.ani
32 0 -1 0 0 0 0 0 0 lamp3d.3o lamp3d.ani
128 0 -1 0 0 0 0 0 0 aframe.3o
128 0 -1 0 0 0 0 13 0 vent1.3o vent1.ani
32 0 -1 0 0 3 10 6 70 lamp2.3o
0 0 -1 0 0 0 0 0 0 lamp2d.3o
8 0 -1 0 255 0 0 0 67 switch02.3o switch02.ani
32 0 -1 0 0 3 10 0 68 lock01.3o %lock01.ani
32 0 -1 0 0 0 0 0 0 lock01d.3o
0 0 -1 0 0 0 0 0 0 hlight.3o
0 0 -1 0 0 0 0 0 0 dummy.3o
32 0 -1 0 0 0 0 11 0 vibro.3o vibro.ani
48 0 -1 0 0 3 10 15 68 lamp4_1.3o
48 0 -1 0 0 0 0 0 0 lamp4d.3o
48 0 -1 0 0 1003 10 6 68 lamp4_2.3o %lamp4_2.ani
48 0 -1 0 0 0 0 0 0 lamp4d.3o
48 0 -1 0 255 0 0 0 67 switch01.3o switch01.ani
32 0 -1 0 0 3 10 0 70 lamp1.3o
0 0 -1 0 0 0 0 0 0 lamp1d.3o
32 0 -1 0 0 3 10 0 70 alarm1.3o
0 0 -1 0 0 0 0 0 0 alarm1d.3o
60 0 -1 0 0 1107 64 0 71 barel1.3o
0 0 -1 0 0 0 0 0 0 dummy.3o
0 0 -3 0 0 0 0 0 0 fog1.3o fog1.ani
129 0 -2 0 0 0 0 0 0 s_tair1.3o
0 0 -1 0 142 0 0 0 0 g_card.3o a_card.ani
#end
#GFX
001: brickw.cel
002: gate01.cel
003: gate02.cel
004: gate03.cel
005: ten01.cel
006: bred04.cel
007: bred02.cel
008: bred03.cel
009: brikw01.cel
010: brikw02.cel
011: box01.cel
012: box02.cel
013: wires01.cel
014: wires02.cel
015: wires03.cel
016: alienb01.cel
017: alieng01.cel
018: alieng02.cel
019: sewer01.cel
020: wires04.cel
021: labs01.cel
022: labs02.cel
023: labs03.cel
024: labs04.cel
025: labs05.cel
026: labs06.cel
027: mdoor01.cel
028: brickw1.cel
029: brickw2.cel
030: brikw03.cel
031: bred05.cel
032: bred06.cel
033: gblock1.cel
034: gblock2.cel
035: noentry1.cel
036: noentry2.cel
037: blwall01.cel
038: blwall02.cel
039: blwall03.cel
040: bpale01.cel
041: dmet01.cel
042: dmet02.cel
043: dmet22.cel
044: noentry3.cel
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087: f_brick.cel .so
088: f_bord01.cel .s.
089: f_brick1.cel .so
090: sewer02.cel ...
091: sewer03.cel gs.
092: tframe01.cel ...
093: fence01.cel .s.
094: fence02.cel .s.
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096: f_sewer.cel gso
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#end.
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